Shanty Outpost

This project was the first I ventured into Unreal Engine 5. I wanted to try to create a dystopian environment on a fictional planet. The challenge for this project was figuring out the import export between programs and getting the color and materials looking right. I used Megascan assets library to populate the environment.


Models: Maya and ZBrush
Assets: Megascans Library
Textures: Substance Painter
Unreal Engine: Volumetric Fog, and Real-Time Virtual Textures, Niagara Particle System
Rendered in Unreal Engine 5.1.1
Post Edit in Nuke

Quixel Megascans Assets
Original Concept by Ian Mcque and Buildings are inspired by Next-Gen Dreams 3D Studio

Asset Breakdown

Modeled in Maya textured in Substance Painter.