Mad Max Inspired

This was my attempt at modeling hard surface for my class which was taught by David B. Mooy. His teaching lay a great foundation to understanding the way topology flows which I am grateful. The car was loosely based on Mad Max. I used Megascan assets for ground shader, foliage and rocks to populate the environment. Rendered in Redshift Maya and final color corrections were done in Photoshop.


Models: Maya
Assets: Megascans Library
Textures: Substance Painter
Rendered in Redshift Maya
Post Edit in Photoshop

Quixel Megascans for Props and Foliage